Inspired by growing up in beach trap tourist locales and ideas of archipelago exploration, Nathan Treviño and Max Perim have made foreign miniature wonderments. Appropriating beach aesthetics and idolizing a swimsuit vibrance, the alien worlds use color and form for their eye-catching, confectionery, and candy-like resonance. Below are the sketches that inspired the abandoned … Continue reading Cleared to destination as filed
In the spring of 2012 I was invited to be a part of a founding team of game designers under the name Mojo Game Studios. During my time with the indie game company, I have done everything from Visual Effects, Programming, Design, to Art Direction on our current project, Aderyn’s Cradle . Below is a … Continue reading Mojo Game Studios
My heart rate is monitored by a pulse sensor connected to my finger. I will soon be wearing headphones with pornographic audio that arouses me. If I do become aroused (average 125 bpm) I’ll activate the servo arm holding the apple causing it to roll into the chamber of the pitching machine and be thrown … Continue reading It hurt more than a person
Field Guide is a conceptual video series on the excavation of anticipation and anxiety. An experiment on the the feelings of inevitability and impact.
Alongside my more ‘traditional’ sculpture practices, I have found a love for computer assisted work. Below are a sampling of the tech/art work I’ve made through my years at Carnegie Mellon. Get in Closer from Nathan Trevino on Vimeo. “Get in Closer” makes sure you can’t turn away from my performance work. Uses FaceOSC, FaceOSC … Continue reading Assorted Interactive