In 2013 I had the incredible opportunity to work with an interactive art and game company, Mojo Game Studios. I functioned initially as a level designer and particle artist then expanded my leadership role into Design Director and worked on everything from game assets to branding guides.
Here are a few cases from the array of design and art work I did for Mojo Game Studios.
I helped our Lead Art Director give critiques for in game assets and pushed our work from ideation to completion. I made design documents to facilitate every level of production.
BRANDING & IDENTITY
Created a design and style guide for everything from print PR to digital marketing.
PROGRAMMING & SCRIPTING
Utilizing my foundational programming knowledge to helped to write the complex code and scripts of every animated particle effect in the game. If it moves, glows, or flows, I brought it to life!