In 2013 I had the incredible opportunity to work with an interactive art and game company, Mojo Game Studios. I functioned initially as a level designer and particle artist then expanded my leadership role into Design Director and worked on everything from game assets to branding guides.

Here are a few cases from the array of design and art work I did for Mojo Game Studios.

I helped our Lead Art Director give critiques for in game assets and pushed our work from ideation to completion. I made design documents to facilitate every level of production. 
Created a design and style guide for everything from print PR to digital marketing. 
Utilizing my foundational programming knowledge to helped to write the complex code and scripts of every animated particle effect in the game. If it moves, glows, or flows, I brought it to life!
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